Lords of Waterdeep: Board Game Review

Lords of Waterdeep is a strategy board game, for 2-5 players, designed by Peter Lee and Rodney Thomson. Players take on the roles of secret rulers of the city of Waterdeep, the most resplendent jewel in the world of Forgotten Realms. Each ruler is concerned about the city’s safety but also has a secret agenda and is willing to do whatever it takes to gain power and control the city. What can’t be gained with legal procedures, can always be gained through treachery or bribery. In order to succeed with their secret plans, rulers hire adventurers to take on quests on their behalf and earn rewards. They can also expand the city, by buying new buildings that open up new available actions in the game or play Intrigue cards that may hinder their rivals or advance their own plans. By completing quests and buying buildings, players earn victory points. At the end of the game, the player with the most victory points, is the winner.

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The game uses a carefully designed board, depicting the city of Waterdeep and its various locations. There are special spaces reserved on the board for city expansions (new buildings that players can buy), the Quest Deck, Quest cards and discarded Quests, The Intrigue deck and discarded Intrigue cards plus available buildings to buy and the building stack.

At the start of the game each player chooses a color and takes the corresponding player mat in front of him. The mat has special places reserved for the player’s agents (the Agent pool), hired adventurers (the Tavern), completed quests and the player’s Lord of Waterdeep card.

Players are dealt a random Lord of Waterdeep card, which defines their character and secret agenta. It is placed at the bottom of the player mat, face down.